I’m a Game Designer with a strong focus on Level Design and Combat Design, passionate about creating gameplay experiences where pacing, challenge, and spatial design work together to deliver engaging and memorable moments for the player.
I mainly work with Unreal Engine 5, applying technical knowledge in Blueprints, Behaviour Trees, EQS, GAS, and animation systems to bridge design intent and in-engine implementation. I also have experience with Unity, which allows me to adapt smoothly to different production pipelines and team workflows.
With a strong artistic background, I have hands-on experience with 3D modeling tools such as Autodesk Maya. This enables me to shape environments independently, guide players organically through space, and use composition, form, and color to enhance gameplay readability and player flow.
I’m especially driven by designing dynamic and reactive combat encounters, refining moment-to-moment gameplay, and crafting meaningful challenges that reward player mastery. I’m constantly learning and evolving as a designer, aiming to contribute to projects that value gameplay depth, coherence, and impactful player experiences.
Zulo Interactive January 2025 – October 2025
I was part of the design team responsible for defining and implementing the core gameplay foundations of Lady Umbrella, a third-person action-adventure shooter developed in Unreal Engine 5. The goal was to create a dynamic, readable, and coherent experience where combat rhythm, spatial clarity, and player progression worked together to deliver fluid and satisfying gameplay. I collaborated closely with programming, art, and production teams to ensure every design decision aligned with the project’s creative vision and technical feasibility.
Human XR Lab UNAM March 2023 – September 2024
Designed and developed virtual reality experiences focused on research and support for individuals with special needs, creating immersive and interactive environments centered on accessibility, clarity, and cognitive stimulation.
Videoreport Canarias S.A. February 2023 – April 2023
Contributed to the creation and integration of virtual environments for television, combining 3D modeling and Unreal Engine development with chroma key technology to produce immersive and visually coherent broadcast scenes.